Platform: PlayStation 4, Xbox One, Microsoft Windows
Mode: Single player
Tools used
Game Engine: Unreal Engine
Code Language: Visual Scripting and C++
My responsiblities and missions
Checked the technical setup of the levels to ensure good naming conventions, helped doing some bug fixing and improved visual scripts.
Technical referent on some key features of the game. Worked closely with programmers and designers to implemented prototypes.
Built scenes in the game and followed up on many topics related to them: pre-production, white-boxing, scene storytelling, visual scripting, implementation of animations and dialogs, proposing environmental storytelling inside them...
Worked closely with the narrative team and other level designers to create cohesive and compelling story.
Designed the game UI from menus to in-game UI and worked closely with the UI artist and programmers to port my designs into the game.