Platform: PlayStation 4/5, Xbox One/X/S, Microsoft Windows
Mode: Single player or 2 players co-op
Tools used
Game Engine: Ubisoft in-house engine
Code Language: Visual Scripting and Python
My responsiblities and missions
Created, debugged and taught visual scripting to level designers to further push our content quality and bring new unique content to the game.
Created and updated databases to create new features like new AI behaviors, new types of loot, new gameplay ingredients...
Worked side by side with design and programming departments to create content from prototypes to completion.
Technically validated the gameplay content and scripts created in the editor by game designers.
Prepared pieces of training for our content creators to get them more familiar with our tools and processes to improve their workflow.
Managed and trained other technical level designers.
Investigated and created new internal processes to free the technical department from repetitive tasks to allow them to concentrate on more complex tasks.