Designed and programmed the gameplay: player movement/jump/wall-jump/power-ups and all gameplay ingredients like coins/traps/enemies.
Programmed all the menus and social features. Worked on the hole menu flow, created the store, and all the social features like score sharing on Facebook.
Programmed and implemented the daily challenge. This is a game mode where all the players get the same unique daily level that they can complete to get unique rewards.
Level designed some of the level blocks used for the procedural system that we use to create unique levels every time the player starts a new run.